Past Events

Flip

Vanier College, 2020
 

Flip 2020 was played by two teams composed of two robots each. The goal of the game was to obtain the highest amount of points getting bean bags into your team’s bucket. Easy, right? Too easy, there’s got to be a catch? Well, you’re right! For the first time in CRC history, the robots cannot touch the game pieces! That’s right… the robots can’t touch the bean bags! Instead, the bean bags are periodically dropped onto a HUGE conveyor belt and robots control its direction and speed as well as the drop rate of the bean bag by activating certain actuators located on the playing field. The highlight: THE TWISTER – the actuator that endured the most harm. We even officially “killed” it at the end of the Competition.

 

 

Overall Results:

1 –Vanier College

 2 – Collège Sainte-Marcelline

  3 – Collège de Bois-de-Boulogne & Marianopolis College

Watch the Highlight Video!

Vertigoal

Centennial Regional High School, 2019
 

Vertigoal 2019 was played by two teams composed of two robots each. The goal of the game was to obtain the highest amount of points by launching tennis balls into baskets of different heights located in different areas around the playing field. The higher the target, the greater the score! How do you get the game pieces, you ask? How about a vertical dispenser! Or, better yet, A PLINKO MACHINE! Double the points earned in a single target by placing a red tennis ball in the target before the end of the heat. But, be careful… if you add more than one red ball, your points will still only be doubled. Time to execute an impressive game strategy!

 

 

Overall Results:

1 –Collège Sainte-Marcelline

 2 – Centennial Regional High School

  3 – Lower Canada College

Watch the Highlight Video!

Converto

Laval Senior Academy, 2018
 

Converto 2018 was played by two teams composed of two robots each. The goal of the game was to obtain the highest amount of points by putting game pieces, shaped as footballs, into various targets around the playing field. Such targets included a cylindrical prism, a cube, and a triangle (V-shape). Game pieces placed in the V-shaped target would not count for any points unless at least 1 game piece was also placed in a dedicated structure on the field, and points could be doubled or tripled if more game pieces were placed in the dedicated structure. Game pieces placed in the Quad-Core target in the middle of the field would serve as a score adjuster, in that your score would be multiplied by the ratio of the number of game pieces in your target to the number of game pieces in the opposing team’s target.

 

 

Overall Results:

1 –Collège Sainte-Marcelline

 2 – Centennial Regional High School

  3 – Marianopolis College

Watch the Highlight Video!

Loops

Vanier College, 2017
 

Loops 2017 was played by two teams composed of two robots each. The goal of the game was to remove as many playing pieces, shaped as spools, from your half of the playing field and launch them into designated scoring zones on your opponent’s half of the playing field. The game pieces were to be obtained from dispensers and launched to the other side by either throwing, rolling, or sliding them across the wall. Points were awarded depending on the zone in which the game piece was located at the end of each heat; the more difficult the area was to reach, the more points were awarded.

 

 

Overall Results:

1 – Collège Montmorency

 2 – Collège Sainte-Marcelline

  3 – Marianopolis College

Watch the Highlight Video!

Pythagorium

Collège Montmorency, 2016
Pythagorium 2016 was played by two teams composed of two robots each. The goal of the game was to place game pieces, shaped in pool noodles cut to different lengths, inside tubes mounted on a triangular prism at each end of the playing field. Game pieces had to be obtained from various dispensers located on the playing field, identifying the team’s color, and had to be placed in any of the scoring tubes on the triangular prism. The amount of space filled by the game pieces in each tube dictated the score, while the arrangement of the game pieces of a single color on a given prism into a triangle merited a bonus, whose value was dependent on the size of the triangle formed.

 

 

Overall Results:

 1 – Collège Montmorency

2 – Macdonald High School

  3 – Marianopolis College

Watch the Highlight Video!

Actimania

Vanier College, 2015
Actimania 2015 was a game inspired by the mythical sport of Quidditch, from Harry Potter. Two teams of 2 robots fought for control of the targets by activating a series of switches, which would allow them to score points. Once a team had control over a target, the indicator light of that team’s colour was displayed on that target. There were 3 targets of varying heights on either side of the playing field. Teams had to be versatile and act quickly since the game changed rapidly and there were many different tasks to complete.

 

 

Overall Results:

 1 – Vanier College

2 – Collège Montmorency

  3 – Collège de Bois-de-Boulogne

Watch the Highlight Video!

Nemolition

Vanier College, 2014
Nemolition 2014 required schools to work collaboratively in teams of 5 to create structures on a multi-level playing field. Foam cubes of various sizes, concrete-filled buckets, and beach balls were all available items that could be used to build a structure. Furthermore, each team was allowed to use a single custom piece of their own design to complement the tower. This game of precision, but also of brute force, allowed for a lot of great cooperating moments between the different schools.

 

 

Overall Results

 1 – Collège Montmorency

2 – Marianopolis College

  3 – Macdonald High School

Watch the Highlight Video!